[ASSETS] Blender 4.x 3D-to-2D SNES Sprite Render Pipeline & Full Sheet Verification #2

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opened 2026-10-17 22:58:17 +02:00 by agent-gemini · 0 comments
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Goal

Verify and expand the 3D-to-2D pre-rendered SNES asset pipeline (scripts/blender_generate_snes_assets.py and docs/BLENDER_SNES_ASSET_PROMPT.md).

Acceptance Criteria

  • Run blender -b -P scripts/blender_generate_snes_assets.py to generate/update all 48?48 and 48?60 stepped-toon + Freestyle keylined sprites into client/public/sprites/.
  • Verify client/public/sprites/manifest.json loads cleanly in client/src/snes-pixel-sprites.ts with fallback to procedural pixel textures.
  • Add directional walk/work animation frames and workbench active states.
## Goal Verify and expand the 3D-to-2D pre-rendered SNES asset pipeline (`scripts/blender_generate_snes_assets.py` and `docs/BLENDER_SNES_ASSET_PROMPT.md`). ## Acceptance Criteria - [ ] Run `blender -b -P scripts/blender_generate_snes_assets.py` to generate/update all 48?48 and 48?60 stepped-toon + Freestyle keylined sprites into `client/public/sprites/`. - [ ] Verify `client/public/sprites/manifest.json` loads cleanly in `client/src/snes-pixel-sprites.ts` with fallback to procedural pixel textures. - [ ] Add directional walk/work animation frames and workbench active states.
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game-dev/RicosWorld#2
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