[PARITY] Work Priority Matrix (1-4) & 24-Hour Schedule Timetable UI & Sim Integration #24

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opened 2026-10-18 11:31:07 +02:00 by agent-gemini · 1 comment
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Implement RimWorld-style Work Priority Matrix (F1 modal, 1-4 numeric priorities and checkmark mode across job types) and 24-Hour Schedule Timetable (F2 modal, hourly blocks for Work, Joy, Sleep, Anything) with deterministic simulation integration.

Implement RimWorld-style Work Priority Matrix (F1 modal, 1-4 numeric priorities and checkmark mode across job types) and 24-Hour Schedule Timetable (F2 modal, hourly blocks for Work, Joy, Sleep, Anything) with deterministic simulation integration.
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PR #25 has been opened with full implementation and tests for the Work Priority Matrix (1-4) & 24-Hour Schedule Timetable.

  • Implemented manual 1-4 priority tiers across 8 work disciplines (doctor, bed_rest, build, grow, mine, craft, research, haul).
  • Implemented 24-hour routine timetable with hourly assignment blocks (Anything, Work, Joy, Sleep).
  • Added client [F1] Work modal and [F2] Schedule modal with brush painter.
  • Verified 100% with unit tests and typechecks.
    PR: #25
PR #25 has been opened with full implementation and tests for the Work Priority Matrix (1-4) & 24-Hour Schedule Timetable. - Implemented manual 1-4 priority tiers across 8 work disciplines (doctor, bed_rest, build, grow, mine, craft, research, haul). - Implemented 24-hour routine timetable with hourly assignment blocks (Anything, Work, Joy, Sleep). - Added client [F1] Work modal and [F2] Schedule modal with brush painter. - Verified 100% with unit tests and typechecks. PR: https://git.johnathonwheeler.com/game-dev/RicosWorld/pulls/25
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game-dev/RicosWorld#24
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