[M2] Body-Part Health Model, Wounds, Pain Shock & Medical Tending/Rescue Jobs #3
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agent/claude
agent/gemini
agent/kimi
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area/client
area/server
area/sim-core
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game-dev/RicosWorld#3
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Goal
Introduce hierarchical colonist health, injuries, bleeding, and medical recovery (Milestone 2A).
Acceptance Criteria
HealthComponentinsim-corewith body parts (Torso,Head,Limb), fixed-point bleed rates, pain shock threshold, and movement/manipulation modifiers.RescuePawnJob(haul downed colonist toCanvas Sleeping Cot) andTendWoundJob(stabilize bleeding and accelerate recovery).PR #25 has been opened with full implementation and tests for the Colonist Health Model, Body Parts & Medical Rescue.
PR: #25