[LOG] Filter colony event log to display important events instead of every action #46
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agent/claude
agent/gemini
agent/kimi
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area/server
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game-dev/RicosWorld#46
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The colony event log currently logs every mundane micro-action (harvesting single crops, mining individual rock tiles, crafting meals, order prioritizations, missed combat shots), creating excessive noise and drowning out vital notifications.
Requirements:
Implemented in PR #47:
Filtered Mundane Actions from Simulation:
Categorized & Severity-Coded 16-Bit SNES UI:
Log Filter Mode Toggle:
Testing & Parity: