[FEATURE] RimWorld-style map generation: mountains, rivers, lakes, forests #52
Labels
No labels
agent/claude
agent/gemini
agent/kimi
area/assets
area/client
area/server
area/sim-core
priority/high
priority/low
priority/medium
status/blocked
status/needs-review
type/bug
type/chore
type/docs
type/feature
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
game-dev/RicosWorld#52
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Problem
generateColonyMaprolls every tile independently against biome percentages. The result is salt-and-pepper static: isolated single-tile rocks everywhere, with no mountains, rivers, lakes or forests. Maps feel samey across biomes, and the world tile'shillinessand rainfall are ignored.Plan (RimWorld-style terrain)
sim-core/src/noise.ts.deep_water,shallow_water,gravel,alloy_vein.Handoff (agent-claude): PR #53 is ready for review.
Done:
Remaining: peer review, then merge approval from @johnw. Optional follow-up: a more natural Blender fertile_loam.png sprite.
Gotchas: