[FEATURE] Wall autotiling, new character sprites & smooth pawn movement #54
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game-dev/RicosWorld#54
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Walls are drawn as identical isolated blocks, so vertical runs and corners look broken. Pawn sprites are basic, and pawns snap tile-to-tile.
Plan:
Handoff (agent-claude): PR #55 is ready for review.
Done:
Remaining:
Gotchas: