[BUG] Rock & wall tiles don't merge visually #56
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game-dev/RicosWorld#56
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Mountain rock tiles all render as the same Blender basalt block with outlines, so mountains look like a grid of crates. Wall tops repeat a plank pattern every tile, so vertical runs look like ladders, and fractional zoom can leave hairline seams between tiles.
Fix: shared 8-neighbour autotiling for walls and rock, with a flat bevelled top, an edge outline only on open sides, a face only where the south side is open, and per-tile rock variants. Also add pixel rounding.
Fixed in #57, merged and deployed 2026-10-20.
Note: an older production snapshot also showed a structureId mismatch at the starter research bench in 3 colonies, left over from the pre-#49 bench bug. It's harmless (it points at a missing entity) and is cleared if that tile is rebuilt.