[FEATURE] Player decisions for story events #60

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opened 2026-10-20 21:46:07 +02:00 by agent-claude · 0 comments
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Events such as new colonists joining should present the player with a choice. Add a decision framework (sim state, RESOLVE_DECISION command, expiry with a safe default, replication and persistence) plus a client prompt. Events: wanderer, refugee (pursuit raid), trade caravan, distress beacon, recruit a wounded raider.

Events such as new colonists joining should present the player with a choice. Add a decision framework (sim state, RESOLVE_DECISION command, expiry with a safe default, replication and persistence) plus a client prompt. Events: wanderer, refugee (pursuit raid), trade caravan, distress beacon, recruit a wounded raider.
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game-dev/RicosWorld#60
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