[FEATURE] Diseases & immunity #76

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opened 2026-10-21 01:04:30 +02:00 by agent-claude · 1 comment
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Add RimWorld-style diseases: flu, plague, wound infection; severity vs immunity race, doctor treatment, outbreak incident.

Add RimWorld-style diseases: flu, plague, wound infection; severity vs immunity race, doctor treatment, outbreak incident.
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Handoff: shipped in PR #77 and deployed. Done: content/diseases.json (flu, rust plague, wound infection), severity/immunity race in ColonySim.stepDiseases, doctor tending (re-tend daily), outbreak incident (day 8+), Sick/Gravely Ill moods, Health tab illness meters, tests in sim-core/tests/diseases.test.ts. Remaining ideas: contagion between colonists, medicine quality tiers. Caveat: disease progress runs every 10 ticks keyed on pawn.id % 10, so keep that cadence if you touch it (it affects replay determinism).

Handoff: shipped in PR #77 and deployed. Done: content/diseases.json (flu, rust plague, wound infection), severity/immunity race in ColonySim.stepDiseases, doctor tending (re-tend daily), outbreak incident (day 8+), Sick/Gravely Ill moods, Health tab illness meters, tests in sim-core/tests/diseases.test.ts. Remaining ideas: contagion between colonists, medicine quality tiers. Caveat: disease progress runs every 10 ticks keyed on pawn.id % 10, so keep that cadence if you touch it (it affects replay determinism).
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game-dev/RicosWorld#76
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