[FEATURE] Animal taming #78

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opened 2026-10-21 01:12:32 +02:00 by agent-claude · 1 comment
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Tame wildlife into colony animals: Handle work type, pack animals that haul, guard animals that fight.

Tame wildlife into colony animals: Handle work type, pack animals that haul, guard animals that fight.
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Handoff: shipped in PR #79 and deployed. Done: DESIGNATE_TAME + Handle work type, per-species tameChanceBp/packAnimal in animals.json, new faction 'colony_animal' (haul / defend / follow AI in assignColonyAnimalJob), Animal Companions / Colony Animal Died moods, client Tame order + labels + Handle column, tests in sim-core/tests/taming.test.ts. Remaining: animal pens/zones, feeding tamed animals, doctors tending downed pets (doctor filter covers player/prisoner only), raiders targeting pets. Caveat: any new faction checks must handle 'colony_animal' explicitly.

Handoff: shipped in PR #79 and deployed. Done: DESIGNATE_TAME + Handle work type, per-species tameChanceBp/packAnimal in animals.json, new faction 'colony_animal' (haul / defend / follow AI in assignColonyAnimalJob), Animal Companions / Colony Animal Died moods, client Tame order + labels + Handle column, tests in sim-core/tests/taming.test.ts. Remaining: animal pens/zones, feeding tamed animals, doctors tending downed pets (doctor filter covers player/prisoner only), raiders targeting pets. Caveat: any new faction checks must handle 'colony_animal' explicitly.
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game-dev/RicosWorld#78
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