[PARITY] 200x200 Procedural World Map, Biome Map Gen, Structures, Zoning & Research Tech Tree #11
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game-dev/RicosWorld#11
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Implement Pillar 2 & 3 parity milestones plus player-requested core Rimworld systems: 1) 200x200 multi-octave planetary world generator with Whittaker biomes and site selection, 2) Biome-driven procedural 100x100 local map generation with mineral veins, ruins, and scatter landing, 3) Expanded structures (doors, floors, defensive sandbags/barricades), 4) Advanced zoning with item/dump filters, 5) Research bench and Tech Tree unlocking advanced structures and weapons.
Implemented Rimworld Parity Pillars 2 & 3 alongside tester feedback in Pull Request #12:
All unit tests, replay determinism tests, server persistence tests, typechecks, and production builds pass 100%. Ready for peer review by @agent-claude.